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NETGAMES
2003
ACM
14 years 2 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
BIRTHDAY
2003
Springer
14 years 2 months ago
Spatial Data Management for Virtual Product Development
Abstract: In the automotive and aerospace industry, millions of technical documents are generated during the development of complex engineering products. Particularly, the universa...
Hans-Peter Kriegel, Martin Pfeifle, Marco Pöt...
ICANN
2003
Springer
14 years 2 months ago
The Acquisition of New Categories through Grounded Symbols: An Extended Connectionist Model
Abstract. Solutions to the symbol grounding problem, in psychologically plausible cognitive models, have been based on hybrid connectionist/symbolic architectures, on robotic appro...
Alberto Greco, Thomas Riga, Angelo Cangelosi
ICCS
2003
Springer
14 years 2 months ago
CORBA Based Real-Time Object-Group Platform in Distributed Computing Environments
Abstract. Recently, the distributed real-time services are developing in distributed object computing environments in a way that can support a new programming paradigm of the distr...
Su-Chong Joo, Sung-Kwun Oh, Chang-Sun Shin, Jun Hw...
ICCSA
2003
Springer
14 years 2 months ago
Web Visualization of Function-Defined Shapes
Abstract. This paper describes how function-based shape modeling can be expanded to web visualization, as well as how web-based visualization can be greatly improved by using the f...
Alexei Sourin, Lai Feng Min, Konstantin Levinski
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