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» Interactive editing of deformable simulations
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CVPR
2004
IEEE
13 years 11 months ago
Modeling Complex Motion by Tracking and Editing Hidden Markov Graphs
In this paper, we propose a generative model for representing complex motion, such as wavy river, dancing fire and dangling cloth. Our generative method consists of four component...
Yizhou Wang, Song Chun Zhu
WSCG
2003
149views more  WSCG 2003»
13 years 9 months ago
Simulating Deformable Tools with Haptic Feedback in a Virtual Environment
Simulations for training and analysis incorporating haptic feedback are becoming more popular and the sophistication of these simulations is increasing. Many systems now allow a r...
Stephen D. Laycock, A. M. Day
SIGGRAPH
1995
ACM
13 years 11 months ago
Versatile and efficient techniques for simulating cloth and other deformable objects
We are presenting techniques for simulating the motion and the deformation of cloth, fabrics or, more generally, deformable surfaces. Our main goal is to be able to simulate any k...
Pascal Volino, Martin Courchesne, Nadia Magnenat-T...
TOG
2002
162views more  TOG 2002»
13 years 7 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
CGF
2008
108views more  CGF 2008»
13 years 7 months ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...