An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
We combine a pen and pressure-sensitive tablet input device, and a sketch-based user initialization process, with a general subdivisioncurve Snake to create an intuitive, fast, ac...
We propose a novel approach for a dense texture-based visualization of vector fields on curved surfaces. Our texture advection mechanism relies on a Lagrangian particle tracing th...
We present a markerless motion capture approach that reconstructs the skeletal motion and detailed time-varying surface geometry of two closely interacting people from multi-view ...
We investigate bivariate pointing in light of the recent progress in the modeling of univariate pointing. Unlike previous studies, we focus on the effect of target shape (width an...