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» Interactive function-based shape modelling
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GAMEON
2000
13 years 8 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
CGF
2008
121views more  CGF 2008»
13 years 7 months ago
Knitting a 3D Model
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting...
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki
CVPR
2001
IEEE
14 years 9 months ago
Single View Modeling of Free-Form Scenes
This paper presents a novel approach for reconstructing free-form, texture-mapped, 3D scene models from a single painting or photograph. Given a sparse set of user-specified const...
Li Zhang, Guillaume Dugas-Phocion, Jean-Sebastien ...
ICASSP
2009
IEEE
14 years 2 months ago
Modeling instantaneous intonation for speaker identification using the fundamental frequency variation spectrum
In recent years, the field of automatic speaker identification has begun to exploit high-level sources of speaker-discriminative information, in addition to traditional models o...
Kornel Laskowski, Qin Jin
PAMI
2008
189views more  PAMI 2008»
13 years 7 months ago
A Marked Point Process of Rectangles and Segments for Automatic Analysis of Digital Elevation Models
This work presents a framework for automatic feature extraction from images using stochastic geometry. Features in images are modeled as realizations of a spatial point process of ...
Mathias Ortner, Xavier Descombes, Josiane Zerubia