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CGF
2010
135views more  CGF 2010»
13 years 4 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou
CVPR
2011
IEEE
13 years 4 months ago
Markerless Motion Capture of Interacting Characters Using Multi-view Image Segmentation
We present a markerless motion capture approach that reconstructs the skeletal motion and detailed time-varying surface geometry of two closely interacting people from multi-view ...
Yebin Liu, Carsten Stoll, Juergen Gall, Hans-Peter...
CGF
2008
120views more  CGF 2008»
13 years 7 months ago
Online Personalised Non-photorealistic Rendering Technique for 3D Geometry from Incremental Sketching
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D models generated from interactively sketched input. This technique has been integrat...
Daychyi Ku, Sheng Feng Qin, David K. Wright, CuiXi...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Tetrahedral Embedded Boundary Methods for Accurate and Flexible Adaptive Fluids
When simulating fluids, tetrahedral methods provide flexibility and ease of adaptivity that Cartesian grids find difficult to match. However, this approach has so far been lim...
Christopher Batty, Stefan Xenos, Ben Houston
IMR
2003
Springer
14 years 1 months ago
An Adaptable Surface Parameterization Method
Parameterizations of triangulated surfaces are used in an increasing number of mesh processing applications for various purposes. Although demands vary, they are often required to...
Patrick Degener, Jan Meseth, Reinhard Klein