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CGF
2010
129views more  CGF 2010»
13 years 5 months ago
Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control
Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
ENTCS
2010
161views more  ENTCS 2010»
13 years 5 months ago
Bone Remodelling in BioShape
Many biological phenomena are inherently multiscale, i.e. they are characterised by interactions involving different scales at the same time. This is the case of bone remodelling,...
Federico Buti, Diletta Cacciagrano, Flavio Corradi...
ICIP
2003
IEEE
14 years 9 months ago
Real-time microfacet billboarding for free-viewpoint video rendering
We present a hardware-accelerated method for video-based rendering relying on an approximate model of scene geometry. Our goal is to render high-quality views of the scene from ar...
Bastian Goldlücke, Marcus A. Magnor
P2P
2007
IEEE
165views Communications» more  P2P 2007»
14 years 2 months ago
An Information-Theoretic Framework for Analyzing Leak of Privacy in Distributed Hash Tables
An important security issue in DHT-based structured overlay networks is to provide anonymity to the storage nodes. Compromised routing tables in those DHTs leak information about ...
Souvik Ray, Zhao Zhang
CGI
2004
IEEE
13 years 11 months ago
Point Set Surface Editing Techniques Based on Level-Sets
In this paper we articulate a new modeling paradigm for both local and global editing on complicated point set surfaces of arbitrary topology. In essence, the proposed technique l...
Xiaohu Guo, Jing Hua, Hong Qin