We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
Detection of human skin in an arbitrary image is generally hard. Most color-based skin detection algorithms are based on a static color model of the skin. However, a static model c...
Alvise Lastra, Alberto Pretto, Stefano Tonello, Em...
We present a new approach to iteratively estimate both
high-quality depth map and alpha matte from a single image
or a video sequence. Scene depth, which is invariant
to illumin...
Jiejie Zhu (University of Kentucky), Miao Liao (Un...
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...