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» Interactive global illumination in dynamic scenes
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EGH
2003
Springer
14 years 20 days ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
AIIA
2007
Springer
14 years 1 months ago
Robust Color-Based Skin Detection for an Interactive Robot
Detection of human skin in an arbitrary image is generally hard. Most color-based skin detection algorithms are based on a static color model of the skin. However, a static model c...
Alvise Lastra, Alberto Pretto, Stefano Tonello, Em...
CVPR
2009
IEEE
15 years 2 months ago
Joint Depth and Alpha Matte Optimization via Fusion of Stereo and Time-of-Flight Sensor
We present a new approach to iteratively estimate both high-quality depth map and alpha matte from a single image or a video sequence. Scene depth, which is invariant to illumin...
Jiejie Zhu (University of Kentucky), Miao Liao (Un...
SI3D
2010
ACM
14 years 2 months ago
Interactive volume caustics in single-scattering media
Volume caustics are intricate illumination patterns formed by light first interacting with a specular surface and subsequently being scattered inside a participating medium. Alth...
Wei Hu, Zhao Dong, Ivo Ihrke, Thorsten Grosch, Guo...
SIGGRAPH
2000
ACM
13 years 11 months ago
Time-dependent visual adaptation for fast realistic image display
Human vision takes time to adapt to large changes in scene intensity, and these transient adjustments have a profound effect on visual appearance. This paper offers a new operator...
Sumanta N. Pattanaik, Jack Tumblin, Yangli Hector ...