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PG
2000
IEEE
14 years 6 days ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe
VRML
2003
ACM
14 years 1 months ago
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Luca Chittaro, Demis Corvaglia
IJCAI
2001
13 years 9 months ago
Using Case-Base Data to Learn Adaptation Knowledge for Design
One advantage of Case-Based Reasoning (CBR) is the relative ease of constructing and maintaining CBR systems, especially as a number of commercial CBR tools are available. However...
Jacek Jarmulak, Susan Craw, Ray Rowe
SIGGRAPH
1991
ACM
13 years 11 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
AFP
2004
Springer
128views Formal Methods» more  AFP 2004»
14 years 1 months ago
GEC: A Toolkit for Generic Rapid Prototyping of Type Safe Interactive Applications
Abstract. Programming GUIs with conventional GUI APIs is notoriously tedious. In these notes we present the GEC toolkit in which the programmer can create user interfaces without a...
Peter Achten, Marko C. J. D. van Eekelen, Rinus Pl...