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CHI
2005
ACM
14 years 8 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
SIGCOMM
2010
ACM
13 years 8 months ago
Ripcord: a modular platform for data center networking
In this demo, we present Ripcord, a modular platform for rapidly prototyping scale-out data center networks. Ripcord enables researchers to build and evaluate new network features...
Brandon Heller, David Erickson, Nick McKeown, Rean...
MM
2003
ACM
135views Multimedia» more  MM 2003»
14 years 1 months ago
Detail-on-demand hypervideo
We demonstrate the use of detail-on-demand hypervideo in interactive training and video summarization. Detail-on-demand video allows viewers to watch short video segments and to f...
John Doherty, Andreas Girgensohn, Jonathan Helfman...
WIKIS
2009
ACM
14 years 17 days ago
Understanding learning: the Wiki way
Learning “the wiki way”, learning through wikis is a form of selfregulated learning that is independent of formal learning settings and takes place in a community of knowledge...
Joachim Kimmerle, Johannes Moskaliuk, Ulrike Cress
IUI
2010
ACM
14 years 4 months ago
The why UI: using goal networks to improve user interfaces
People interact with interfaces to accomplish goals, and knowledge about human goals can be useful for building intelligent user interfaces. We suggest that modeling high, human-l...
Dustin Arthur Smith, Henry Lieberman