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DSVIS
2005
Springer
13 years 10 months ago
Natural Modelling of Interactive Applications
This paper presents an approach, and the associated environment, aiming to support designers to intuitively model interactive applications. The goal is to make modelling activity m...
Fabio Paternò, Marco Volpe 0002
ADBIS
2007
Springer
110views Database» more  ADBIS 2007»
14 years 2 months ago
Design of Web Agents Inspired by Brain Research
The paper presents an approach to combine knowledge from memory and brain sciences with information retrieval research in the design of Web agents. An information retrieval agent f...
Maya Dimitrova, Hiroaki Wagatsuma, Yoko Yamaguchi
TAMODIA
2007
13 years 9 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff
SI3D
2003
ACM
14 years 1 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
IPPS
2006
IEEE
14 years 2 months ago
Automatically translating a general purpose C++ image processing library for GPUs
— This paper presents work-in-progress towards a C++ source-to-source translator that automatically seeks parallelisable code fragments and replaces them with code for a graphics...
Jay L. T. Cornwall, Olav Beckmann, Paul H. J. Kell...