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SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
APVIS
2010
13 years 9 months ago
Explorable images for visualizing volume data
We present a technique which automatically converts a small number of single-view volume rendered images of the same 3D data set into a compact representation of that data set. Th...
Anna Tikhonova, Carlos D. Correa, Kwan-Liu Ma
SMI
2005
IEEE
14 years 1 months ago
Volumetric Data Analysis using Morse-Smale Complexes
The 3D Morse-Smale complex is a fundamental topological construct that partitions the domain of a real-valued function into regions having uniform gradient flow behavior. In this...
Vijay Natarajan, Valerio Pascucci
ICCHP
2010
Springer
13 years 5 months ago
Improving Screen Magnification Using the HyperBraille Multiview Windowing Technique
Abstract. Screen magnification is an important means to support visually impaired people when working with computers. Many improvements have been made on appropriate software. But ...
Christiane Taras, Michael Raschke, Thomas Schlegel...
GECCO
2000
Springer
114views Optimization» more  GECCO 2000»
13 years 11 months ago
Intelligent Recombination Using Individual Learning in a Collective Learning Genetic Algorithm
This paper introduces a new collective learning genetic algorithm (CLGA) which employs individual learning to do intelligent recombination based on a cooperative exchange of knowl...
Terry P. Riopka, Peter Bock