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ETRA
2006
ACM
101views Biometrics» more  ETRA 2006»
14 years 2 months ago
Gaze-contingent temporal filtering of video
We describe an algorithm for manipulating the temporal resolution of a video in real time, contingent upon the viewer’s direction of gaze. The purpose of this work is to study t...
Martin Böhme, Michael Dorr, Thomas Martinetz,...
AVSS
2006
IEEE
14 years 2 months ago
3D Human Motion Analysis in Monocular Video Techniques and Challenges
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...
Cristian Sminchisescu
CGF
2002
107views more  CGF 2002»
13 years 8 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
ICMCS
2009
IEEE
205views Multimedia» more  ICMCS 2009»
13 years 6 months ago
Bregman vantage point trees for efficient nearest Neighbor Queries
Nearest Neighbor (NN) retrieval is a crucial tool of many computer vision tasks. Since the brute-force naive search is too time consuming for most applications, several tailored d...
Frank Nielsen, Paolo Piro, Michel Barlaud
WACV
2005
IEEE
14 years 2 months ago
Handsignals Recognition From Video Using 3D Motion Capture Data
Hand signals are commonly used in applications such as giving instructions to a pilot for airplane takeoff or direction of a crane operator by a foreman on the ground. A new algor...
Tai-Peng Tian, Stan Sclaroff