This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
We revisit one of the most fundamental problems in multimedia that is receiving enormous attention from researchers without making much progress in solving it: the problem of brid...
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
If you were told that some object A was perfectly (or somewhat, or not at all) in some direction (e.g., west, above-right) of some reference object B, where in space would you loo...