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CGF
2008
138views more  CGF 2008»
13 years 7 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence
MM
2010
ACM
152views Multimedia» more  MM 2010»
13 years 7 months ago
Content without context is meaningless
We revisit one of the most fundamental problems in multimedia that is receiving enormous attention from researchers without making much progress in solving it: the problem of brid...
Ramesh Jain, Pinaki Sinha
CGF
2011
12 years 11 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
SIGGRAPH
1998
ACM
13 years 11 months ago
Recovering Photometric Properties of Architectural Scenes from Photographs
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...
Yizhou Yu, Jitendra Malik
GIS
2006
ACM
14 years 8 months ago
Object localization based on directional information case of 2D vector data
If you were told that some object A was perfectly (or somewhat, or not at all) in some direction (e.g., west, above-right) of some reference object B, where in space would you loo...
Stelian Coros, JingBo Ni, Pascal Matsakis