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HCI
2009
13 years 5 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
ICCV
2003
IEEE
14 years 27 days ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
WAPCV
2007
Springer
14 years 1 months ago
A Proto-object Based Visual Attention Model
One of the first steps of any visual system is that of locating suitable interest points, ‘salient regions’, in the scene, to detect events, and eventually to direct gaze towa...
Francesco Orabona, Giorgio Metta, Giulio Sandini
EDM
2008
141views Data Mining» more  EDM 2008»
13 years 9 months ago
An Open Repository and analysis tools for fine-grained, longitudinal learner data
We introduce an open data repository and set of associated visualization and analysis tools. The Pittsburgh Science of Learning Center's "DataShop" has data from tho...
Kenneth R. Koedinger, Kyle Cunningham, Alida Skogs...