Sciweavers

1565 search results - page 252 / 313
» Interactive modeling of trees by using growth simulation
Sort
View
TVCG
2011
274views more  TVCG 2011»
14 years 11 months ago
Memory-Scalable GPU Spatial Hierarchy Construction
We present two novel algorithms for constructing spatial hierarchies on GPUs. The first is for kd-trees that automatically balances between the level of parallelism and total mem...
Qiming Hou, Xin Sun, Kun Zhou, Christian Lauterbac...
CGF
2008
84views more  CGF 2008»
15 years 4 months ago
Visualizing Underwater Ocean Optics
Simulating the in-water ocean light field is a daunting task. Ocean waters are one of the richest participating media, where light interacts not only with water molecules, but wit...
Diego Gutierrez, Francisco J. Serón, Adolfo...
NIPS
2007
15 years 5 months ago
Fixing Max-Product: Convergent Message Passing Algorithms for MAP LP-Relaxations
We present a novel message passing algorithm for approximating the MAP problem in graphical models. The algorithm is similar in structure to max-product but unlike max-product it ...
Amir Globerson, Tommi Jaakkola
SIGGRAPH
1995
ACM
15 years 8 months ago
Animating soft substances with implicit surfaces
This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are...
Mathieu Desbrun, Marie-Paule Gascuel
TON
2010
127views more  TON 2010»
14 years 11 months ago
Queue Dynamics With Window Flow Control
This paper develops a new model that describes the queueing process of a communication network when data sources use window flow control. The model takes into account the burstines...
Ao Tang, Lachlan L. H. Andrew, Krister Jacobsson, ...