In this paper, we propose a generative model for representing complex motion, such as wavy river, dancing fire and dangling cloth. Our generative method consists of four component...
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical...
Karl D. D. Willis, Ivan Poupyrev, Takaaki Shirator...
We present a method for integrating force feedback with interactive fluid simulation. We use the method described to generate haptic display of an incompressible NavierStokes flui...
— In this paper we present a method for determining body orientation and pose information from laser scanner data using particle filtering with an adaptive modeling algorithm. A...
Dylan F. Glas, Takahiro Miyashita, Hiroshi Ishigur...
In this paper we propose a Gaussian-kernel-based online kernel density estimation which can be used for applications of online probability density estimation and online learning. ...