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» Interactive motion generation from examples
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ATAL
2010
Springer
13 years 9 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
MM
2004
ACM
277views Multimedia» more  MM 2004»
14 years 2 months ago
Avatar-mediated face tracking and lip reading for human computer interaction
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
Xiaozhou Wei, Lijun Yin, Zhiwei Zhu, Qiang Ji
SIGGRAPH
2010
ACM
14 years 1 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
CVPR
2009
IEEE
15 years 4 months ago
Learning General Optical Flow Subspaces for Egomotion Estimation and Detection of Motion Anomalies
This paper deals with estimation of dense optical flow and ego-motion in a generalized imaging system by exploiting probabilistic linear subspace constraints on the flow. We dea...
Richard Roberts (Georgia Institute of Technology),...
TOG
2008
89views more  TOG 2008»
13 years 8 months ago
Continuation methods for adapting simulated skills
Modeling the large space of possible human motions requires scalable techniques. Generalizing from example motions or example controllers is one way to provide the required scalab...
KangKang Yin, Stelian Coros, Philippe Beaudoin, Mi...