Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Advanced human computer interaction requires automatic reading of human face in order to make the computer interact with human in the same way as human-to-human communication. We ...
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
This paper deals with estimation of dense optical flow
and ego-motion in a generalized imaging system by exploiting
probabilistic linear subspace constraints on the flow.
We dea...
Richard Roberts (Georgia Institute of Technology),...
Modeling the large space of possible human motions requires scalable techniques. Generalizing from example motions or example controllers is one way to provide the required scalab...
KangKang Yin, Stelian Coros, Philippe Beaudoin, Mi...