In this paper, we propose novel GPU accelerated algorithms for interactive point-based rendering (PBR) and high-quality shading of transparent point surfaces. By introducing the c...
— This paper puts forward an approach for a mobile robot to recognize the human’s manipulative actions from different single camera views. While most of the related work in act...
Zhe Li, Sven Wachsmuth, Jannik Fritsch, Gerhard Sa...
We present a practical algorithm that provably achieves the global optimum for a class of bilinear programs commonly arising in computer vision applications. Our approach relies o...
An approach to recognizing human hand gestures from a monocular temporal sequence of images is presented. Of particular concern is the representation and recognition of hand movem...
Konstantinos G. Derpanis, Richard P. Wildes, John ...
This paper presents a monocular vision framework enabling feature-oriented appearance-based navigation in large outdoor environments containing other moving objects. The framework ...
Sinisa Segvic, Anthony Remazeilles, Albert Diosi, ...