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IJVR
2006
113views more  IJVR 2006»
13 years 9 months ago
The Virtual Human Platform: Simplifying the Use of Virtual Characters
In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way ho...
Christian Knöpfle, Yvonne Jung
GECCO
2009
Springer
131views Optimization» more  GECCO 2009»
14 years 3 months ago
Evolution of robust data distribution among digital organisms
This paper describes a study of the evolution of robust communication, specifically the distribution of data among individuals in a population, using digital evolution. In digita...
David B. Knoester, Andres J. Ramirez, Philip K. Mc...
ATAL
2007
Springer
14 years 3 months ago
Reducing the complexity of multiagent reinforcement learning
It is known that the complexity of the reinforcement learning algorithms, such as Q-learning, may be exponential in the number of environment’s states. It was shown, however, th...
Andriy Burkov, Brahim Chaib-draa
GECCO
2007
Springer
156views Optimization» more  GECCO 2007»
14 years 3 months ago
A phenotypic analysis of GP-evolved team behaviours
This paper presents an approach to analyse the behaviours of teams of autonomous agents who work together to achieve a common goal. The agents in a team are evolved together using...
Darren Doherty, Colm O'Riordan
GECCO
2007
Springer
149views Optimization» more  GECCO 2007»
14 years 3 months ago
Division blocks and the open-ended evolution of development, form, and behavior
We present a new framework for artificial life involving physically simulated, three-dimensional blocks called Division Blocks. Division Blocks can grow and shrink, divide and fo...
Lee Spector, Jon Klein, Mark Feinstein