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» Interactive optimization in cooperative environments
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221
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IJVR
2006
113views more  IJVR 2006»
15 years 3 months ago
The Virtual Human Platform: Simplifying the Use of Virtual Characters
In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way ho...
Christian Knöpfle, Yvonne Jung
136
Voted
GECCO
2009
Springer
131views Optimization» more  GECCO 2009»
15 years 10 months ago
Evolution of robust data distribution among digital organisms
This paper describes a study of the evolution of robust communication, specifically the distribution of data among individuals in a population, using digital evolution. In digita...
David B. Knoester, Andres J. Ramirez, Philip K. Mc...
147
Voted
ATAL
2007
Springer
15 years 9 months ago
Reducing the complexity of multiagent reinforcement learning
It is known that the complexity of the reinforcement learning algorithms, such as Q-learning, may be exponential in the number of environment’s states. It was shown, however, th...
Andriy Burkov, Brahim Chaib-draa
124
Voted
GECCO
2007
Springer
156views Optimization» more  GECCO 2007»
15 years 9 months ago
A phenotypic analysis of GP-evolved team behaviours
This paper presents an approach to analyse the behaviours of teams of autonomous agents who work together to achieve a common goal. The agents in a team are evolved together using...
Darren Doherty, Colm O'Riordan
101
Voted
GECCO
2007
Springer
149views Optimization» more  GECCO 2007»
15 years 9 months ago
Division blocks and the open-ended evolution of development, form, and behavior
We present a new framework for artificial life involving physically simulated, three-dimensional blocks called Division Blocks. Division Blocks can grow and shrink, divide and fo...
Lee Spector, Jon Klein, Mark Feinstein