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DIMEA
2008
212views Multimedia» more  DIMEA 2008»
13 years 9 months ago
A game-engine based virtual museum authoring and presentation system
In this paper we present a system that facilitates virtual museum development and usage. The system is based on a game engine, ensuring thus minimal cost and good performance, and...
Victor Mateevitsi, Michael Sfakianos, George Lepou...
IUI
2003
ACM
14 years 22 days ago
Towards individual service provisioning
With the emergence of modularized componentbased electronic services, such as Web Services and semantically tagged services, Individual Service Provisioning, wherein any user can ...
Fredrik Espinoza
UIST
2004
ACM
14 years 27 days ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
SI3D
2003
ACM
14 years 22 days ago
Large haptic topographic maps: marsview and the proxy graph algorithm
In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
Sean P. Walker, John Kenneth Salisbury Jr.
ICMI
2003
Springer
99views Biometrics» more  ICMI 2003»
14 years 20 days ago
Using an autonomous cube for basic navigation and input
This paper presents a low-cost and practical approach to achieve basic input using a tactile cube-shaped object, augmented with a set of sensors, processor, batteries and wireless...
Kristof Van Laerhoven, Nicolas Villar, Albrecht Sc...