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INFOCOM
1994
IEEE
13 years 11 months ago
Adaptive Playout Mechanisms for Packetized Audio Applications in Wide-Area Networks
Recent interest in supporting packet-audio applications over wide area networks has been fueled by the availability of low-cost, toll-quality workstation audio and the demonstrati...
Ramachandran Ramjee, James F. Kurose, Donald F. To...
CHI
1994
ACM
13 years 11 months ago
Model-based interface development
rom abstract objects like user tasks. ost interface development problems can be traced to two sources: the need for usercentered design environments and the lack of software system...
Angel R. Puerta, Pedro Szkeley
CONEXT
2008
ACM
13 years 9 months ago
Is there life in Second Life?
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Matteo Varvello, Fabio Picconi, Christophe Diot, E...
FLAIRS
2004
13 years 9 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
WCE
2007
13 years 8 months ago
Human error of commission modeled with Theory of Games
— Industrial plants makes a carefully trace of the human intervention on the process. This intervention happens at different points in the history of the facility, since the desi...
Selva S. Rivera, Jorge E. Núñez Mc L...