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CGI
2003
IEEE
14 years 23 days ago
Ray Tracing Height Fields
We present a novel surface reconstruction algorithm which can directly reconstruct surfaces with different levels of smoothness in one framework from height fields using 3D discr...
Huamin Qu, Feng Qiu, Nan Zhang 0011, Arie E. Kaufm...
ICIP
2003
IEEE
14 years 9 months ago
Improved shading model in spectral-based ray tracing method
Myong-Young Lee, Cheol-Hee Lee, Ho-Keun Lee, Yeong...
ICFP
2008
ACM
14 years 7 months ago
Experience report: erlang in acoustic ray tracing
We investigated the relative merits of C++ and Erlang in the implementation of a parallel acoustic ray tracing algorithm for the U.S. Navy. We found a much smaller learning curve ...
Christian Convey, Andrew Fredricks, Christopher Ga...
CGI
2006
IEEE
14 years 1 months ago
Improving the Interval Ray Tracing of Implicit Surfaces
This paper presents a fast and reliable method to trim non-solution regions in an interval ray tracing process. The “trimming algorithm” uses interval analysis to perform rejec...
Jorge Flórez, Mateu Sbert, Miguel Án...
CGF
2007
128views more  CGF 2007»
13 years 7 months ago
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing
Significant advances have been achieved for realtime ray tracing recently, but realtime performance for complex scenes still requires large computational resources not yet availa...
Stefan Popov, Johannes Günther, Hans-Peter Se...