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EGH
2009
Springer
13 years 5 months ago
Understanding the efficiency of ray traversal on GPUs
We discuss the mapping of elementary ray tracing operations-acceleration structure traversal and primitive intersection--onto wide SIMD/SIMT machines. Our focus is on NVIDIA GPUs,...
Timo Aila, Samuli Laine
ISBI
2006
IEEE
14 years 8 months ago
Fast marching method to correct for refraction in ultrasound computed tomography
A significant obstacle in the advancement of Ultrasound Computed Tomography has been the lack of efficient and precise methods for the tracing of the bent rays that result from th...
Shengying Li, Klaus Mueller, Marcel Jackowski, Don...
RT
2004
Springer
14 years 26 days ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...