Sciweavers

678 search results - page 21 / 136
» Interactive ray tracing
Sort
View
RT
1995
Springer
13 years 11 months ago
Reconstruction of Illumination from Area Luminaires
This paper is concerned with the e cient reconstruction of illumination from area luminaires. We outline a 2-pass scheme a lightpass, tracing ray bundles from the luminaires follow...
Steven Collins
VC
2010
135views more  VC 2010»
13 years 5 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
EGH
2009
Springer
13 years 5 months ago
Stream compaction for deferred shading
The GPU leverages SIMD efficiency when shading because it rasterizes a triangle at a time, running the same shader on all of its fragments. Ray tracing sacrifices this shader cohe...
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Har...
IEEECGIV
2006
IEEE
14 years 1 months ago
Incremental Voxel Colouring by Ray Traversal
Image based reconstruction from multiple views is an interesting challenge. Recently methods of optimisation based voxel colouring have appeared, which make use of incremental vis...
O. Batchelor, R. Mukundan, R. Green
COMGEO
2006
ACM
13 years 7 months ago
Cost prediction for ray shooting in octrees
The ray shooting problem arises in many different contexts and is a bottleneck of ray tracing in computer graphics. Unfortunately, theoretical solutions to the problem are not ver...
Boris Aronov, Hervé Brönnimann, Allen ...