Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
The rapid development of large interactive wall displays has been accompanied by research on methods that allow people to interact with the display at a distance. The basic method...
An execution trace contains a description of everything that happened during an execution of a program. Execution traces are useful, because they can help software engineers under...
We investigate menu distance, size, and related techniques to understand and optimize menu performance in VR. We show how user interaction using ray casting and Pointer-Attached-to...