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SI3D
2010
ACM
14 years 25 days ago
Epipolar sampling for shadows and crepuscular rays in participating media with single scattering
Scattering in participating media, such as fog or haze, generates volumetric lighting effects known as crepuscular or god rays. Rendering such effects greatly enhances the realism...
Thomas Engelhardt, Carsten Dachsbacher
CGF
2010
148views more  CGF 2010»
13 years 7 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
ICMI
2007
Springer
138views Biometrics» more  ICMI 2007»
14 years 1 months ago
Speech-filtered bubble ray: improving target acquisition on display walls
The rapid development of large interactive wall displays has been accompanied by research on methods that allow people to interact with the display at a distance. The basic method...
Edward Tse, Mark S. Hancock, Saul Greenberg
AUIC
2006
IEEE
14 years 1 months ago
Visualisations of execution traces (VET): an interactive plugin-based visualisation tool
An execution trace contains a description of everything that happened during an execution of a program. Execution traces are useful, because they can help software engineers under...
Mike McGavin, Tim Wright, Stuart Marshall
ISVC
2010
Springer
13 years 5 months ago
VR Menus: Investigation of Distance, Size, Auto-scale, and Ray Casting vs. Pointer-Attached-to-Menu
We investigate menu distance, size, and related techniques to understand and optimize menu performance in VR. We show how user interaction using ray casting and Pointer-Attached-to...
Kaushik Das, Christoph W. Borst