Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applica...
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...
In this paper, we present a new technology to perform multi Tangible User Interface (TUI) tracking on standard LCdisplays. A lot of existing technologies for tangible user interfa...
The recent major revision of the UML (see [4]) has introduced significant changes and additions. In particular, Message Sequence Charts (MSC) according to the ISO standard (see [...
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...