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COMGEO
2006
ACM
13 years 7 months ago
Octrees with near optimal cost for ray-shooting
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applica...
Hervé Brönnimann, Marc Glisse
SIGGRAPH
1994
ACM
13 years 11 months ago
Frameless rendering: double buffering considered harmful
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...
CHI
2008
ACM
14 years 8 months ago
MightyTrace: multiuser tracking technology on lc-displays
In this paper, we present a new technology to perform multi Tangible User Interface (TUI) tracking on standard LCdisplays. A lot of existing technologies for tangible user interfa...
Ramon Hofer, Patrick Kaplan, Andreas Kunz
VL
2003
IEEE
121views Visual Languages» more  VL 2003»
14 years 26 days ago
Semantics of interactions in UML 2.0
The recent major revision of the UML (see [4]) has introduced significant changes and additions. In particular, Message Sequence Charts (MSC) according to the ISO standard (see [...
Harald Störrle
SIGGRAPH
1994
ACM
13 years 11 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose