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CGF
2008
123views more  CGF 2008»
13 years 7 months ago
Gradient-based Interpolation and Sampling for Real-time Rendering of Inhomogeneous, Single-scattering Media
We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo
CGF
2006
136views more  CGF 2006»
13 years 7 months ago
Cache-Efficient Layouts of Bounding Volume Hierarchies
We present a novel algorithm to compute cache-efficient layouts of bounding volume hierarchies (BVHs) of polygonal models. Our approach does not make any assumptions about the cac...
Sung-Eui Yoon, Dinesh Manocha
IVC
2008
205views more  IVC 2008»
13 years 7 months ago
A unified framework for scene illuminant estimation
Most illuminant estimation algorithms work with the assumption of one specific type of the light source (e.g. point light source or directional light source). This assumption brin...
Wei Zhou, Chandra Kambhamettu
CGF
2005
126views more  CGF 2005»
13 years 7 months ago
Pen-and-Ink for BlobTree Implicit Models
New techniques are presented for rendering complex hierarchical skeletal implicit models in several pen-and-ink styles. A particle system is employed to find interesting areas on ...
Kevin Foster, Pauline Jepp, Brian Wyvill, Mario Co...
VC
2002
129views more  VC 2002»
13 years 7 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...