Sciweavers

126 search results - page 17 / 26
» Interactive retrieval of 3D shape models using physical obje...
Sort
View
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
SIGGRAPH
2010
ACM
14 years 4 days ago
A connection between partial symmetry and inverse procedural modeling
In this paper, we address the problem of inverse procedural modeling: Given a piece of exemplar 3D geometry, we would like to find a set of rules that describe objects that are s...
Martin Bokeloh, Michael Wand, Hans-Peter Seidel
ENGL
2008
97views more  ENGL 2008»
13 years 7 months ago
Hybrid Surface Reconstruction Technique for Automotive Applications
Reverse engineering has become a viable technique to create a 3D virtual model of an existing physical object. It enables the reconstruction of body surfaces to create a suitable C...
Gregory M. Lecrivain, Ian F. Kennedy, Arezki Slaou...
TOG
2012
206views Communications» more  TOG 2012»
11 years 10 months ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani
AAAI
2012
11 years 10 months ago
Model Learning and Real-Time Tracking Using Multi-Resolution Surfel Maps
For interaction with its environment, a robot is required to learn models of objects and to perceive these models in the livestreams from its sensors. In this paper, we propose a ...
Jörg Stückler, Sven Behnke