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» Interactive sound synthesis for large scale environments
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VRML
1999
ACM
13 years 11 months ago
The Kinetic Mandala: Audio a-Life in a Web-based 3D Environment
We describe the use of artificial life (genetic) algorithms to generate auditory behaviors within 3D graphical environments. Small, high-quality soundfiles are algorithmically rec...
Maribeth Back, Maureen C. Stone
HPDC
2000
IEEE
13 years 11 months ago
Creating Large Scale Database Servers
The BaBar experiment at the Stanford Linear Accelerator Center (SLAC) is designed to perform a high precision investigation of the decays of the B-meson produced from electron-pos...
Jacek Becla, Andrew Hanushevsky
HPDC
2010
IEEE
13 years 8 months ago
Browsing large scale cheminformatics data with dimension reduction
Visualization of large-scale high dimensional data tool is highly valuable for scientific discovery in many fields. We present PubChemBrowse, a customized visualization tool for c...
Jong Youl Choi, Seung-Hee Bae, Judy Qiu, Geoffrey ...
IROS
2006
IEEE
100views Robotics» more  IROS 2006»
14 years 1 months ago
Sound Localization for Humanoid Robots - Building Audio-Motor Maps based on the HRTF
— Being able to localize the origin of a sound is important for our capability to interact with the environment. Humans can localize a sound source in both the horizontal and ver...
Jonas Hörnstein, Manuel Lopes, José Sa...
CPE
1998
Springer
123views Hardware» more  CPE 1998»
13 years 11 months ago
A Modular and Scalable Simulation Tool for Large Wireless Networks
This paper describes a modular and scalable simulation environment, called GloMoSim, to evaluate end-to-end performance of integrated wired and wireless networks. GloMoSim has been...
Rajive Bagrodia, Mario Gerla