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ACMACE
2004
ACM
14 years 29 days ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
HICSS
2010
IEEE
178views Biometrics» more  HICSS 2010»
14 years 2 months ago
Desperately Seeking the Infrastructure in IS Research: Conceptualization of "Digital Convergence" As Co-Evolution of Social and
Large scale penetration of digital technologies led them to join roads, electricity, and water distribution, as essential infrastructures of modernity. “Digital convergence” r...
David Tilson, Kalle Lyytinen, Carsten Søren...
HCI
2009
13 years 5 months ago
Social-Technical Tools for Collaborative Sensemaking and Sketching
Sensemaking is a deliberate effort to understand events or information, and a sketch is an exploratory graphic composition of a concept or observation. Within the architecture doma...
James Sullivan, Meredith Banasiak, Christopher Mes...
CHI
2011
ACM
12 years 11 months ago
Social and technical challenges in parenting teens' social media use
With millions of teenagers on the Internet, millions of parents are trying to understand what their teens are doing and why. Understanding how technology use impacts teens‘ lear...
Sarita Yardi, Amy Bruckman
HICSS
1994
IEEE
136views Biometrics» more  HICSS 1994»
13 years 11 months ago
Facilitation, Systems, and Users: The Complete Socio-Technical System
This paper examines the facilitator, group member, and system roles as a complete socio-technical system. Each of these three components of the sociotechnical system is discussed ...
Mark A. Fuller, Jonathan Trower