Sciweavers

1341 search results - page 216 / 269
» Interactive usability instrumentation
Sort
View
CHI
2005
ACM
16 years 3 months ago
Design and evaluation challenges of serious games
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
Elaine M. Raybourn, Nathan Bos
CHI
2005
ACM
16 years 3 months ago
Project view IM: a tool for juggling multiple projects and teams
Previous research suggests working on multiple projects may lead to stress and misallocation of attention. A modest redesign of Instant Messenger (IM) could help team members jugg...
Peter Scupelli, Sara B. Kiesler, Susan R. Fussell,...
CHI
2005
ACM
16 years 3 months ago
Improving web accessibility using content-aware plug-ins
This paper describes a novel approach to improve blind and visually impaired people's access to the Web by using a content-aware Web browser plug-in coupled with audio and ha...
Wai Yu, Graham McAllister, Philip Strain, Ravi Kub...
CHI
2004
ACM
16 years 3 months ago
a CAPpella: programming by demonstration of context-aware applications
Context-aware applications are applications that implicitly take their context of use into account by adapting to changes in a user's activities and environments. No one has ...
Anind K. Dey, Raffay Hamid, Chris Beckmann, Ian Li...
CHI
2004
ACM
16 years 3 months ago
The participatory design of a sound and image enhanced daily planner for people with aphasia
Aphasia is a cognitive disorder that impairs speech and language. From interviews with aphasic individuals, their caregivers, and speech-language pathologists, the need was identi...
Karyn Moffatt, Joanna McGrenere, Barbara Purves, M...