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IJHCI
2008
92views more  IJHCI 2008»
13 years 10 months ago
Coupling the Users: The Benefits of Paired User Testing for iDTV
Interactive digital television (iDTV) is a social medium and must therefore be tested in a context as close to real life as possible. This explains why we saw the potential and im...
Tara Shrimpton-Smith, Bieke Zaman, David Geerts
CG
2007
Springer
13 years 10 months ago
An evaluation of user experience with a sketch-based 3D modeling system
With the availability of pen-enabled digital hardware, sketch-based 3D modeling is becoming an increasingly attractive alternative to traditional methods in many design environmen...
Levent Burak Kara, Kenji Shimada, Sarah D. Marmale...
JAR
2007
104views more  JAR 2007»
13 years 10 months ago
Student Proof Exercises Using MathsTiles and Isabelle/HOL in an Intelligent Book
The Intelligent Book project aims to improve online education by designing materials that can model the subject matter they teach, in the manner of a Reactive Learning Environment...
William Billingsley, Peter Robinson
CHI
2009
ACM
14 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
SIGCOMM
2009
ACM
14 years 4 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...