The IRIS Network of Excellence (NoE) started its work in January 2009. In this paper we highlight some new research directions developing within the network: one is revisiting narr...
Our featured wand, automatically tracked by video cameras, provides an inexpensive and natural way for users to input 3D data or interact with devices such as large displays. The ...
This paper presents an extension to the ePresence Interactive Media webcasting infrastructure to support real-time voice and video conferencing for a few attendees while concurrent...
Ronald Baecker, Jeremy P. Birnholtz, Rhys Causey, ...
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
This paper explores the notion of ethical engagement in interactive media through an examination of the Splinter Cell series of games. Keywords Interactive Media, Ethics, Stealth ...