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ICIDS
2009
Springer
16 years 25 days ago
The IRIS Network of Excellence: Future Directions in Interactive Storytelling
The IRIS Network of Excellence (NoE) started its work in January 2009. In this paper we highlight some new research directions developing within the network: one is revisiting narr...
Marc Cavazza, Ronan Champagnat, Riccardo Leonardi
142
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ICMCS
2007
IEEE
133views Multimedia» more  ICMCS 2007»
16 years 18 days ago
Featured Wand for 3D Interaction
Our featured wand, automatically tracked by video cameras, provides an inexpensive and natural way for users to input 3D data or interact with devices such as large displays. The ...
Feng Guo, Don Kimber, Eleanor G. Rieffel
HCI
2007
15 years 7 months ago
Webcasting Made Interactive: Integrating Real-Time Videoconferencing in Distributed Learning Spaces
This paper presents an extension to the ePresence Interactive Media webcasting infrastructure to support real-time voice and video conferencing for a few attendees while concurrent...
Ronald Baecker, Jeremy P. Birnholtz, Rhys Causey, ...
ACMACE
2009
ACM
16 years 24 days ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
IE
2007
15 years 7 months ago
Sam Fisher versus Immanuel Kant: the ethics of interactive media
This paper explores the notion of ethical engagement in interactive media through an examination of the Splinter Cell series of games. Keywords Interactive Media, Ethics, Stealth ...
Scott Beattie