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MM
2005
ACM
187views Multimedia» more  MM 2005»
15 years 11 months ago
Augmented segmentation and visualization for presentation videos
We investigate methods of segmenting, visualizing, and indexing presentation videos by both audio and visual data. The audio track is segmented by speaker, and augmented with key ...
Alexander Haubold, John R. Kender
CHI
2008
ACM
16 years 6 months ago
Enhancing online personal connections through the synchronized sharing of online video
Going to movies in a group and inviting friends over to watch TV are common social activities. This social engagement both improves the viewing experience and helps us stay close ...
David A. Shamma, Marcello Bastéa-Forte, Nie...
ACMACE
2006
ACM
15 years 10 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
ISWC
1999
IEEE
15 years 10 months ago
The WristCam as Input Device
We show how images of a user's hand from a video camera attached to the underside of the wrist can be processed to yield finger movement information. Discrete (and discreet) ...
Andrew Vardy, John A. Robinson, Li-Te Cheng
CHI
2008
ACM
16 years 6 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong