We investigate methods of segmenting, visualizing, and indexing presentation videos by both audio and visual data. The audio track is segmented by speaker, and augmented with key ...
Going to movies in a group and inviting friends over to watch TV are common social activities. This social engagement both improves the viewing experience and helps us stay close ...
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
We show how images of a user's hand from a video camera attached to the underside of the wrist can be processed to yield finger movement information. Discrete (and discreet) ...
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...