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ACHI
2009
IEEE
16 years 28 days ago
Nervixxx: A Video Performance System with Neural Interfaces
Nervixxx introduces neural computing to overcome the limit of conventional performance systems1 that uses tangible computing and physical computing. Specifically, we utilized the ...
Satoru Tokuhisa
PG
2002
IEEE
15 years 11 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
160
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ICIP
2006
IEEE
16 years 7 months ago
Calibrating Head Pose Estimation in Videos for Meeting Room Event Analysis
In this paper, we study the calibration of head pose estimation in stereo camera setting for meeting room video event analysis. Head pose information infers the direction of atten...
Jilin Tu, Thomas S. Huang, Yingen Xiong, R. Travis...
AIIDE
2008
15 years 8 months ago
Modeling the Dynamics of Non-Player Characters' Social Relations in Video Games
Building credible Non-Playing Characters (NPCs) in games requires not only to enhance the graphic animation but also the behavioral model. This paper tackles the problem of the dy...
Magalie Ochs, Nicolas Sabouret, Vincent Corruble
TMM
2002
100views more  TMM 2002»
15 years 5 months ago
On a unified architecture for video-on-demand services
Abstract--Current video-on-demand (VoD) systems can be classified into two categories: 1) true-VoD (TVoD) and 2) near-VoD (NVoD). TVoD systems allocate a dedicated channel for ever...
Jack Y. B. Lee