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CHI
2011
ACM
14 years 9 months ago
Gamification. using game-design elements in non-gaming contexts
“Gamification” is an informal umbrella term for the use of video game elements in non-gaming systems to improve user experience (UX) and user engagement.
Sebastian Deterding, Miguel Sicart, Lennart Nacke,...
INTERACT
2003
15 years 7 months ago
Manipulating and Annotating Slides in a Multi-Display Environment
: In a meeting room environment with multiple public wall displays and personal notebook computers, it is possible to design a highly interactive experience for manipulating and an...
Patrick Chiu, Qiong Liu, John S. Boreczky, Jonatha...
ICMCS
1999
IEEE
113views Multimedia» more  ICMCS 1999»
15 years 10 months ago
Optimally Ensured Interactive Service in Distributed Multimedia Presentation Systems
In this paper, we develop a new service to support optimally ensured user interactions with minimum latency in interactive distributed multimedia presentation environments. The no...
Markus Mielke, Aidong Zhang
EUROMED
2010
15 years 4 months ago
Same Same But Different - Comparing Rendering Environments for Interactive Digital Objects
Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings o...
Mark Guttenbrunner, J. Wieners, Andreas Rauber, Ma...
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CHI
2007
ACM
16 years 6 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...