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CHI
1997
ACM
15 years 10 months ago
Sensing Activity in Video Images
in CHI’97 Extended Abstract, ACM Press, pp. 319-320 based awareness tools and iconic indicators because it meets three crucial user requirements. This paper describes the activit...
Alison Lee, Kevin Schlueter, Andreas Girgensohn
MM
2009
ACM
147views Multimedia» more  MM 2009»
16 years 14 days ago
Distribution-based concept selection for concept-based video retrieval
Query-to-concept mapping plays one of the keys to concept-based video retrieval. Conventional approaches try to find concepts that are likely to co-occur in the relevant shots fro...
Juan Cao, HongFang Jing, Chong-Wah Ngo, Yongdong Z...
AIIDE
2006
15 years 7 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
FDG
2009
ACM
16 years 14 days ago
Exploring 3D gestural interfaces for music creation in video games
In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However almost all of these games require custom hardware to be used as input dev...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
CHI
2011
ACM
14 years 9 months ago
Evaluating the benefits of 3d stereo in modern video games
We present a study that investigates user performance benefits of 3D stereo in modern video games. Based on an analysis of several video games that are best suited for use with co...
Joseph J. LaViola Jr., Tad Litwiller