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TEI
2009
ACM
115views Hardware» more  TEI 2009»
15 years 10 months ago
Stop-motion prototyping for tangible interfaces
Stop-motion animation brings the constraints of the body, space and materials into video production. Building on the tradition of video prototyping for interaction design, stop mo...
Leonardo Bonanni, Hiroshi Ishii
ISWC
2000
IEEE
15 years 10 months ago
Improvement of Panorama-Based Annotation Overlay Using Omnidirectional Vision and Inertial Sensors
Annotation overlay o n live video frames is an essential feature of augmented reality (AR): and is a well-suited applicationfor wearable computers. A novel method of annotation ov...
Masakatsu Kourogi, Takeshi Kurata, Katsuhiko Sakau...
143
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ISWC
1998
IEEE
15 years 10 months ago
Visual Contextual Awareness in Wearable Computing
Small, body-mounted video cameras enable a different style of wearable computing interface. As processing power increases, awearablecomputercanspendmoretimeobserving its user to p...
Thad Starner, Bernt Schiele, Alex Pentland
AIIDE
2008
15 years 8 months ago
Integrating Drama Management into an Adventure Game
Often, video game designers must choose between creating a linear experience, and designing an open world with many different story lines that fail to form a tightly crafted narra...
Anne Sullivan, Sherol Chen, Michael Mateas
WWW
2008
ACM
16 years 6 months ago
m-Dvara 2.0: Mobile & Web 2.0 Services Integration for Cultural Heritage
Web 2.0 marks a new philosophy where user is the main actor and content producer: users write blogs and comments, they tag, link, and upload photos, pictures, videos, and podcasts...
Paolo Coppola, Raffaella Lomuscio, Stefano Mizzaro...