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MMSP
2008
IEEE
294views Multimedia» more  MMSP 2008»
15 years 10 months ago
Coding structure optimization for interactive multiview streaming in virtual world observation
—While most multiview coding techniques focus on compressing all frames in a multiview video sequence in a ratedistortion optimal manner, in this paper we address the problem of ...
Gene Cheung, Antonio Ortega, Takashi Sakamoto
PG
2003
IEEE
15 years 9 months ago
Interactive Global and Local Deformations for Virtual Clay
Making virtual modeling as easy and intuitive as realclay manipulation is still an unsolved problem. This paper takes a step in this direction: in addition to offering standard fe...
Guillaume Dewaele, Marie-Paule Cani
272
Voted
ICMCS
2008
IEEE
439views Multimedia» more  ICMCS 2008»
15 years 10 months ago
Framework for virtual collaboration emphasized by awareness information and asynchronous interaction
In this paper, we propose a framework which allows remote users to form conversation groups based on spatial relationship in a shared virtual space. Our proposed framework can tra...
Tomo Matsuda, Naoki Shibata, Keiichi Yasumoto, Min...
129
Voted
3DIM
2003
IEEE
15 years 9 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
151
Voted
EDUTAINMENT
2007
Springer
15 years 10 months ago
Interactive Composition of 3D Faces for Virtual Characters
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
Haeyoung Lee, Sungyeol Lee