Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
Background: Biological signaling pathways that govern cellular physiology form an intricate web of tightly regulated interlocking processes. Data on these regulatory networks are ...
Ran Elkon, Rita Vesterman, Nira Amit, Igor Ulitsky...
Kinematics is the analysis of motions without regarding forces or inertial effects, with the purpose of understanding joint behaviour. Kinematic data of linked joints, for example...
Peter R. Krekel, Edward R. Valstar, Jurriaan De Gr...
In this work, we are interested in technologies that will allow users to actively browse and navigate large image databases and to retrieve images through interactive fast browsin...