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GRAPHICSINTERFACE
2004
13 years 9 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
CVPR
2004
IEEE
14 years 9 months ago
Asymmetrically Boosted HMM for Speech Reading
Speech reading, also known as lip reading, is aimed at extracting visual cues of lip and facial movements to aid in recognition of speech. The main hurdle for speech reading is th...
Pei Yin, Irfan A. Essa, James M. Rehg
CHI
2000
ACM
14 years 2 days ago
The cubic mouse: a new device for three-dimensional input
We have developed a new input device that allows users to intuitively specify three-dimensional coordinates in graphics applications. The device consists of a cubeshaped box with ...
Bernd Fröhlich, John Plate
VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
14 years 2 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
CACM
2000
101views more  CACM 2000»
13 years 7 months ago
Animating fracture
In this paper, we describe a method for realistically animating ductile fracture in common solid materials such as plastics and metals. The effects that characterize ductile fract...
James F. O'Brien, Jessica K. Hodgins