Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
We create interactive art that can be enjoyed by groups such as audiences at public events with the intent to encourage communication with those around us as we play with the art....
Quoc Nguyen, Scott Novakowski, Jeffrey E. Boyd, Ch...
For time-dependent scalar fields, one is often interested in topology changes of contours in time. In this paper, we focus on describing how contours split and merge over a certa...
Ad-hoc networks of mobile devices such as smart phones and PDAs represent a new and exciting distributed system architecture. Building distributed applications on such an architec...
Yang Ni, Ulrich Kremer, Adrian Stere, Liviu Iftode
It is difficult to obtain a specific region within unsegmented volume data (region of interest, ROI). The user must first segment the volume, a task which itself involves signi...