David Parnas wrote several papers in the 1970's and 1980's that are now considered classics. The concepts he advocated such as information hiding and bstract interfaces ...
Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the developm...
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Because the knowledge required for the construction of a complex software system is often widely distributed among its members, programmers routinely engage in collaboration with ...
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...