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» Interface Theories for Component-Based Design
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CHI
2005
ACM
14 years 7 months ago
Deciphering visual gist and its implications for video retrieval and interface design
How do people make sense of a video based on viewing a few frames of that video? What elements constitute the "visual gist" in their minds? Answers to these questions wi...
Meng Yang, Gary Marchionini
FBIT
2007
IEEE
14 years 1 months ago
Evaluation of a Dominance-Based Rough Set Approach to Interface Design
This paper explores refinements to methods used in a procedure being developed by the authors to personalize user interfaces for online shopping support tools. In the authors’ ...
Timothy Maciag, Daryl H. Hepting, Robert J. Hilder...
PUC
2002
135views more  PUC 2002»
13 years 7 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
WWW
2006
ACM
14 years 8 months ago
From adaptation engineering to aspect-oriented context-dependency
The evolution of the Web requires to consider an increasing number of context-dependency issues. Therefore, in our research we focus on how to extend a Web application with additi...
Sven Casteleyn, Zoltán Fiala, Geert-Jan Hou...
MMS
2010
13 years 5 months ago
Asynchronous reflections: theory and practice in the design of multimedia mirror systems
-- In this paper, we present a theoretical framing of the functions of a mirror by breaking the synchrony between the state of a reference object and its reflection. This framing p...
Wei Zhang, Bo Begole, Maurice Chu