Sciweavers

525 search results - page 56 / 105
» Interface Theories for Component-Based Design
Sort
View
DIGRA
2005
Springer
14 years 2 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...
HT
2004
ACM
14 years 2 months ago
Managing conflict in multi-model adaptive hypertext
Adaptive hypermedia has the goal of contextualizing the display of a hypertext to suit the user and their situation. A variety of aspects of the context can influence the appropri...
Luis Francisco-Revilla, Frank M. Shipman III
MAM
2008
138views more  MAM 2008»
13 years 8 months ago
FPGA based tester tool for hybrid real-time systems
This paper presents a design methodology for a hybrid Hardwarein-the-Loop (HIL) tester tool, based on both discrete event system theory, given by timed automata, and continuous sy...
Jan Krakora, Zdenek Hanzálek
SAC
2003
ACM
14 years 2 months ago
Design Time Support for Adaptive Behavior in Web Sites
Adaptive web sites are sites that automatically improve their internal organization and/or presentation by observing userbrowsing behavior. In this paper we argue that adaptive be...
Sven Casteleyn, Olga De Troyer, Saar Brockmans

Lab
782views
15 years 8 months ago
Neural Systems Engineering Lab (NSEL)
Neural Systems Engineering Lab (NSEL) at Michigan State University focuses on advancing neuroinformatics science by engineering new theoretical, computational and experimental tool...