Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
Most adaptive hypermedia systems used in education implement a single user model – inevitably originally designed for a specific set of circumstances. In this paper we describe ...
Mohamed Ramzy Zakaria, Adam Moore, Craig D. Stewar...
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
We describe “Belvedere,” a system to support students engaged in critical discussion of science and public policy issues. The design is intended to address cognitive and metac...
Massimo Paolucci, Daniel D. Suthers, Arlene Weiner
This workshop is aimed at describing the elusive creative process: addressing models and of creative practice, from art to craft, from dance to education. In particular, we wish t...