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» Interface Theories for Component-Based Design
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AIED
2005
Springer
14 years 2 months ago
Computer Games as Intelligent Learning Environments: A River Ecosystem Adventure
Our goal in this work has been to bring together the entertaining and flow characteristics of video game environments with proven learning theories to advance the state of the art ...
Jason Tan, Chris Beers, Ruchi Gupta, Gautam Biswas
HT
2003
ACM
14 years 1 months ago
"Pluggable" user models for adaptive hypermedia in education
Most adaptive hypermedia systems used in education implement a single user model – inevitably originally designed for a specific set of circumstances. In this paper we describe ...
Mohamed Ramzy Zakaria, Adam Moore, Craig D. Stewar...
ACMACE
2009
ACM
14 years 21 days ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm
CHI
1995
ACM
14 years 7 days ago
Belvedere: stimulating students' critical discussion
We describe “Belvedere,” a system to support students engaged in critical discussion of science and public policy issues. The design is intended to address cognitive and metac...
Massimo Paolucci, Daniel D. Suthers, Arlene Weiner
CANDC
2009
ACM
14 years 3 months ago
Understanding the creative conversation: modeling to engagement
This workshop is aimed at describing the elusive creative process: addressing models and of creative practice, from art to craft, from dance to education. In particular, we wish t...
David A. Shamma, Dan Perkel, Kurt Luther