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» Interfaces as Games, Programs as Strategies
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IPM
1998
176views more  IPM 1998»
13 years 8 months ago
Interfaces and Tools for the Library of Congress National Digital Library Program
This paper describes a collaborative effort to explore user needs in a digital library, develop interface prototypes for a digital library, and suggest and prototype tools for dig...
Gary Marchionini, Catherine Plaisant, Anita Komlod...
MHCI
2009
Springer
14 years 3 months ago
Poker surface: combining a multi-touch table and mobile phones in interactive card games
In this paper, we introduce the design and implementation of a digital card game that combines mobile phone gestures and multitouch tabletop interactions. Conceptually based on in...
Alireza Sahami Shirazi, Tanja Döring, Pouyan ...
INFOCOM
2003
IEEE
14 years 2 months ago
Detecting Network Intrusions via Sampling: A Game Theoretic Approach
In this paper, we consider the problem of detecting an intruding packet in a communication network. Detection is accomplished by sampling a portion of the packets transiting selec...
Murali S. Kodialam, T. V. Lakshman
FPCA
1995
14 years 8 days ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
SIGECOM
2005
ACM
97views ECommerce» more  SIGECOM 2005»
14 years 2 months ago
Complexity of (iterated) dominance
We study various computational aspects of solving games using dominance and iterated dominance. We first study both strict and weak dominance (not iterated), and show that checki...
Vincent Conitzer, Tuomas Sandholm