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» Interfaces as Games, Programs as Strategies
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CHI
2010
ACM
14 years 1 months ago
O job can you return my mojo: improving human engagement and enjoyment in routine activities
Unlike machines, we humans are prone to boredom when we perform routine activities for long periods of time. Workers’ mental engagement in boring tasks diminishes, which eventua...
Dvijesh Shastri, Yuichi Fujiki, Ross Buffington, P...
TACS
1994
Springer
14 years 22 days ago
Full Abstraction for PCF
traction for PCF1 Samson.Abramsky2 University of Edinburgh and Radha Jagadeesan3 Loyola University Chicago and Pasquale Malacaria4 Queen Mary and Westfield College An intensional m...
Samson Abramsky, Pasquale Malacaria, Radha Jagadee...
CHI
2009
ACM
14 years 9 months ago
Squidy: a zoomable design environment for natural user interfaces
We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a ...
Harald Reiterer, Roman Rädle, Werner A. K&oum...
BCSHCI
2007
13 years 10 months ago
Usability of user interfaces: from monomodal to multimodal
This workshop is aimed at reviewing and comparing existing Usability Evaluation Methods (UEMs) which are applicable to monomodal and multimodal applications, whether they are web-...
Silvia Abrahão, Jean Vanderdonckt
SIGCSE
2006
ACM
155views Education» more  SIGCSE 2006»
14 years 2 months ago
The inverted curriculum in practice
Teaching introductory programming today presents considerable challenges, which traditional techniques do not properly address. Students start with a wide variety of backgrounds a...
Michela Pedroni, Bertrand Meyer