Sciweavers

303 search results - page 39 / 61
» Interfaces as Games, Programs as Strategies
Sort
View
INFOCOM
2012
IEEE
11 years 11 months ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
CHI
2009
ACM
14 years 9 months ago
On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners
In this paper, we argue that HCI practitioners are facing new challenges in design and evaluation that can benefit from the establishment of commonly valued use qualities, with as...
Katherine Isbister, Kristina Höök
CHI
2009
ACM
14 years 9 months ago
Acquiring a professional "second life": problems and prospects for the use of virtual worlds in business
The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we ha...
Jason B. Ellis, Katherine Bessière, Wendy A...
CHI
2010
ACM
14 years 3 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
ROBOCUP
2001
Springer
92views Robotics» more  ROBOCUP 2001»
14 years 1 months ago
MINHO Robot Football Team for 2001
This paper describes an autonomous robot football team. The work is being carried out since 1998. It describes the hardware used by the robots, the sensory system and interfaces, a...
Fernando Ribeiro, Carlos Machado, Sérgio Sa...