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» Interfaces as Games, Programs as Strategies
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AAAI
2006
13 years 10 months ago
Running the Table: An AI for Computer Billiards
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Michael Smith
ARC
2010
Springer
183views Hardware» more  ARC 2010»
13 years 8 months ago
Integrated Design Environment for Reconfigurable HPC
Using FPGAs to accelerate High Performance Computing (HPC) applications is attractive, but has a huge associated cost: the time spent, not for developing efficient FPGA code but fo...
Lilian Janin, Shoujie Li, Doug Edwards
CCR
2000
94views more  CCR 2000»
13 years 8 months ago
An application developer's perspective on reliable multicast for distributed interactive media
In this paper we investigate which characteristics reliable multicast services should have in order to be appropriate for use by distributed interactive media applications such as...
Martin Mauve, Volker Hilt
LOPSTR
2005
Springer
14 years 2 months ago
Declarative Programming with Function Patterns
We propose an extension of functional logic languages that allows the definition of operations with patterns containing other defined operation symbols. Such “function patterns...
Sergio Antoy, Michael Hanus
PPDP
2009
Springer
14 years 3 months ago
Session types for linear multithreaded functional programming
The construction of reliable concurrent and distributed systems is an extremely difficult endeavour. For complex systems, it requires modular development strategies based on prec...
Vasco Thudichum Vasconcelos